RulesGame
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Game
Language

Ante / Blind / Discard / Deadwood / Joker / Meld / Pocket / Rank / Run / Set / Striker / Tie /
A player acting without viewing their cards, where that is allowed by the group rules.
A card placed into the discard pile to complete a turn.
Taking a card from the stock or permitted discard pile at the beginning of a turn.
A designated wild card that may substitute for another card in rules that permit it.
A valid group of cards, such as a run or set. Read in Rummy.
One of the four corner holes in a Carrom board where coins are sent.
The value of a card, such as Ace, King or 7. Suit is separate from rank.
Consecutive card ranks in the same suit, for example 5-6-7 of hearts.
Cards of the same rank in different suits, for example three 9s.
The larger disc a player flicks to contact Carrom coins. Read in Carrom.
An equal result when compared ranks are the same and no rule breaks the equality.